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In mid-November, the educational games “Path Out” from the Austrian studio Causa Creations and “Beecarbonize” from the Czech studio Charles Games underwent testing at the Second Gymnasium in Sarajevo. The testing was conducted by the War Childhood Museum team, which included approximately 50 students.

The evaluation process involved dividing the students into two groups—one playing “Path Out” and the other playing “Beecarbonize.” This activity aimed to gain insights into how video games can influence young people’s attitudes, with a sample size of at least 50 players. Specifically, the goal was to assess how video games can contribute to changing opinions about people in need and climate change. Participants were selected based on their knowledge of English and had no prior exposure to the tested games.

Mia Babic, the testing coordinator, described the atmosphere as productive and enjoyable. “The students were dedicated and emphasized the importance of games focusing on socially relevant topics. Particularly positive feedback was given for the game ‘Beecarbonize’ because it required focus and the development of a strategy to save the planet while simultaneously highlighting how different aspects of human activity are interconnected and collectively impact the environment and the entire ecosystem,” she noted.

“Path Out” is an autobiographical adventure that enables players to relive the journey of Abdullah Karam, a young Syrian artist who escaped the civil war in 2014. On the other hand, the game from the Czech studio, “Beecarbonize,” focuses on survival strategy and saving the planet from a disaster caused by climate change.

“Toys” is a game based on the testimonies of people who grew up during wartime, preserved in the WCM archives.

The testing was conducted as part of the three-year project Mementos, which brings together museum experts and researchers with programmers and video game development experts. Within the framework of this project, the War Childhood Museum, in collaboration with the award-winning indie game studio Charles Games are developing an exploration educational game, tentatively titled “Toys,” based on the testimonies of people who grew up during wartime, preserved in the Museum’s archives.

Click here to learn more about the Mementoes project.