{"id":4010,"date":"2024-04-01T15:12:53","date_gmt":"2024-04-01T13:12:53","guid":{"rendered":"https:\/\/warchildhood.org\/ba\/?p=4010"},"modified":"2024-04-01T15:38:41","modified_gmt":"2024-04-01T13:38:41","slug":"mementoes-videoigre","status":"publish","type":"post","link":"https:\/\/warchildhood.org\/ba\/mementoes-videoigre\/","title":{"rendered":"MEMENTOES: Uloga videoigara u izgradnji empatije"},"content":{"rendered":"\r\n<p><strong>Danas kada smo na globalnom planu suo\u010deni sa brojnim krizama i izazovima, pred nas se jasno postavlja pitanje &#8211; nismo li se s mnogima od njih ve\u0107 borili u pro\u0161losti? Pre\u017eivjeli iz ratova, histori\u010dari, aktivisti i muzejski stru\u010danjaci konstantno ula\u017eu napore da nam prenesu lekcije iz pro\u0161losti. Me\u0111utim, u vremenu ekstremnog zagu\u0161enja medijskog prostora, njihovi glasovi nerijetko ostaju po strani. Oni te\u0161ko nalaze put, posebno do mla\u0111ih generacija, \u010diji su \u017eivoti potpuno uronjeni u modernu tehnologiju. Upravo iz \u017eelje da se popuni ta praznina nastao je projekat <a href=\"https:\/\/mementoes.eu\/\" target=\"_blank\" rel=\"noopener\">MEMENTOES<\/a>.<\/strong><\/p>\r\n<p>&nbsp;<\/p>\r\n<p><img decoding=\"async\" class=\"alignnone wp-image-4004 size-large\" src=\"https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/2-1024x576.jpg\" alt=\"Video game, MEMENTOES, Toys, War Childhood Museum\" width=\"1024\" height=\"576\" srcset=\"https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/2-1024x576.jpg 1024w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/2-300x169.jpg 300w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/2-768x432.jpg 768w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/2-1536x864.jpg 1536w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/2.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/p>\r\n<h2>Empatija kao osnova razumijevanja me\u0111u ljudima<\/h2>\r\n<p><span style=\"font-weight: 400;\">Rije\u010d je o trogodi\u0161njem projektu razvoja videoigara koje imaju za cilj prenijeti va\u017ene historijske lekcije \u0161iroj publici. <\/span>Projekat je po\u010deo 2023. godine, i na jednom mjestu spaja timove stru\u010dnjaka iz oblasti muzeologije i historije sa programerima videoigara, kako bi napravili istra\u017eiva\u010dke edukativne igre za sve generacije. <span style=\"font-weight: 400;\">Prva igra tematizira strahote Gulaga, druga rudarsku nesre\u0107u koja se dogodila 1956. u belgijskom gradu Marcinelle, dok je tre\u0107a posve\u0107ena temi utjecaja ratova na djecu. Svaka od igara omogu\u0107ava korisnicima da urone u iskustva obi\u010dnih ljudi kojima se to dogodilo, da izgrade empatiju prema njima, kao i da uti\u010de na stavove korisnika o va\u017enim dru\u0161tveno-historijskim pitanjima.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Muzej ratnog djetinjstva, jedan je od tri muzeja, koji u\u010destvuju u projektu MEMENTOES. Zajedno sa nagra\u0111ivanim nezavisnim studijom za videoigre iz Praga, <a href=\"https:\/\/charlesgames.net\/\" target=\"_blank\" rel=\"noopener\">Charles Games<\/a>, tim MRD-a radi na razvoju igre o utjecajima ratova na djecu.<\/span><span style=\"font-weight: 600;\"> Rije\u010d je o videoigri radnog naslova \u201cIgra\u010dke\u201d, koja je bazirana na svjedo\u010denjima ljudi koji su odrastali tokom razli\u010ditih ratova, a koja se \u010duvaju u na\u0161oj arhivi.<\/span><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\r\n<p><img decoding=\"async\" class=\"alignnone wp-image-4005 size-large\" src=\"https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/3-1024x576.jpg\" alt=\"Video game, MEMENTOES, Toys, War Childhood Museum\" width=\"1024\" height=\"576\" srcset=\"https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/3-1024x576.jpg 1024w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/3-300x169.jpg 300w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/3-768x432.jpg 768w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/3-1536x864.jpg 1536w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/3.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/p>\r\n<blockquote>\r\n<p><span style=\"font-weight: 400;\">Kada govorimo o<\/span><i><span style=\"font-weight: 500;\"> Igra\u010dkama<\/span><\/i><span style=\"font-weight: 400;\">, mi prije svega \u017eelimo da pove\u017eemo sve mogu\u0107nosti videoigre kao medija, s ciljevima koje je Muzej ratnog djetinjstva postavio pred sebe. Na\u0161a je namjera da podstaknemo dublje razumijevanje i empatiju igra\u010da prema likovima u igri, a to su djeca koja su pre\u017eivjela rat. Tek kada <\/span><i><span style=\"font-weight: 400;\">u\u0111u u njihove cipele<\/span><\/i><span style=\"font-weight: 400;\"> igra\u010di \u0107e mo\u0107i pobli\u017ee shvatiti kakve sve utjecaje i posljedice rat ostavlja na djecu. Pritom mi posebno vodimo ra\u010duna da na\u010din na koji igrica prezentira ratna iskustva ni na koji na\u010din ne bude traumati\u010dan za korisnike.<\/span><\/p>\r\n<p>Fernanda Flores, Muzej ratnog djetinjstva<\/p>\r\n<\/blockquote>\r\n<p><span style=\"font-weight: 400;\">Flores je tako\u0111er naglasila da vode\u0107i se misijom i vizijom MRD-a, <\/span>likovi u igrici nisu predstavljeni kao puke \u017ertve rata, ve\u0107 kao mlade osobe sa vlastitom voljom, kreativno\u0161\u0107u i mehanizmima otpora.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h2><span style=\"font-weight: 600;\"><img decoding=\"async\" class=\"alignnone wp-image-4006 size-large\" src=\"https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/4-1024x576.jpg\" alt=\"Video game, MEMENTOES, Toys, War Childhood Museum\" width=\"1024\" height=\"576\" srcset=\"https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/4-1024x576.jpg 1024w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/4-300x169.jpg 300w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/4-768x432.jpg 768w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/4-1536x864.jpg 1536w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/4.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/span><\/h2>\r\n<h2><span style=\"font-weight: 600;\">Igranjem do izgradnje mira<\/span><\/h2>\r\n<p><span style=\"font-weight: 400;\">Projekat se trenutno nalazi na pola puta do kona\u010dne realizacije, i sve tri igre trenutno su u alfa odnosno demo verzijama. Kada je rije\u010d o \u201cIgra\u010dkama\u201d, ona \u0107e imati ukupno 25 vinjeta baziranih na iskustvima djece iz razli\u010ditih ratom pogo\u0111enih podru\u010dja. Za nastanak svake od pri\u010da poslu\u017eile su muzejska kolekcija, kao i stru\u010dnost osoblja Muzeja ratnog djetinjstva. Me\u0111utim, iako inspirisane brojnim svjedo\u010denjima i predmetima koje muzej \u010duva, sve pri\u010de kao i likovi u igri su fiktivni.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Tri od pomenutih 25 vinjeta ve\u0107 su u fazi da se mogu igrati.\u00a0<\/span><\/p>\r\n<blockquote>\r\n<p><span style=\"font-weight: 400;\">Sve vinjete \u0107e biti prilago\u0111ene izvo\u0111enju u \u0161kolama. Nastavnici i edukatori \u0161irom svijeta \u0107e potpuno besplatno mo\u0107i odabrati one vinjete koje \u017eele implementirati u svojim u\u010dionicama. Na\u0161 cilj je da se <\/span><i><span style=\"font-weight: 500;\">Igra\u010dke<\/span><\/i><span style=\"font-weight: 400;\"> koriste u obrazovnom sistemu u sklopu aktivnosti posve\u0107enih izgradnji mira.<\/span><\/p>\r\n<p>Fernanda Flores, Muzej ratnog djetinjstva<\/p>\r\n<\/blockquote>\r\n<p><img decoding=\"async\" class=\"alignnone wp-image-4007 size-large\" src=\"https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/5-1024x576.jpg\" alt=\"Video game, MEMENTOES, Toys, War Childhood Museum\" width=\"1024\" height=\"576\" srcset=\"https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/5-1024x576.jpg 1024w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/5-300x169.jpg 300w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/5-768x432.jpg 768w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/5-1536x864.jpg 1536w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/5.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/p>\r\n<p><span style=\"font-weight: 400;\">O tome da se radi o pionirskom projektu i inovativnom alatu za u\u010denje o miru i pravdi u cijelom svijetu, svjedo\u010de i rije\u010di jednog od kreatora igrice iz Charles Games studija, Luk\u00e1\u0161a Koleka: <\/span><\/p>\r\n<blockquote>\r\n<p><span style=\"font-weight: 400;\">Igrica \u0107e biti napravljena tako da igra\u010dima omogu\u0107i istra\u017eivanje razli\u010ditih historijskih doga\u0111aja iz perspektive razli\u010ditih sudionika tog doga\u0111aja. Tako \u0107e igra\u010di dobiti priliku da mijenjanjem perspektiva, na osnovu pru\u017eenih materijala, stvore vlastitu sliku o tome \u0161to se dogodilo. Istra\u017eivanja koja prate na\u0161 rad, sugeriraju da \u0107e takav pristup dovesti do razvoja kriti\u010dkog razumijevanja pro\u0161losti, te motiva i postupaka ljudi koji su u njoj u\u010destvovali. Sam format <\/span><i><span style=\"font-weight: 500;\">Igra\u010dki<\/span><\/i> <span style=\"font-weight: 400;\">ima potencijal da promovira izgradnju mira.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Luk\u00e1\u0161 Kolek, Charles Games Studio<\/span><\/p>\r\n<\/blockquote>\r\n<p><img decoding=\"async\" class=\"alignnone wp-image-4008 size-full\" src=\"https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/6.jpg\" alt=\"Video game, MEMENTOES, Toys, War Childhood Museum\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/6.jpg 1920w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/6-300x169.jpg 300w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/6-1024x576.jpg 1024w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/6-768x432.jpg 768w, https:\/\/warchildhood.org\/ba\/wp-content\/uploads\/2024\/04\/6-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\r\n<p><span style=\"font-weight: 400;\">Sve tri igre \u0107e biti finalizirane i dostupne korisnicima krajem 2025. godine, kada se projekat i zavr\u0161ava.\u00a0<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/p>\r\n<p><strong>  <\/strong><\/p>","protected":false},"excerpt":{"rendered":"<p>Danas kada smo na globalnom planu suo\u010deni sa brojnim krizama i izazovima, pred nas se jasno postavlja pitanje &#8211; nismo li se s mnogima od njih ve\u0107 borili u pro\u0161losti?&#8230;<\/p>\n","protected":false},"author":3,"featured_media":4003,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"give_campaign_id":0,"_seopress_robots_primary_cat":"none","_seopress_titles_title":"MEMENTOES: Uloga video igara u izgradnji empatije","_seopress_titles_desc":"U okviru projekta MEMENTOES, Muzej ratnog djetinjstva i nagra\u0111ivani nezavisni studio za video igre iz Praga, Charles Games, zajedni\u010dki rade na razvoju video igre o utjecajima ratova na djecu. 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